UNITY 3D - PROCEDURAL WORLD DEVELOPMENT IN RPG GAMESInformation event (≤ ½ day), Course / seminar / educational event / training session, Networking event, Meeting / convention, Lecture / talk, Exchange of information / round table | -
At this Bern Silicon Valley Meetup Antonio will make a Presentation about Procedural World development with the UNITY 3D Game Engine. This is a method of creating data algorithmically as opposed to manually.
He's been working on a new RPG game for the last 2 months and he will show you how to create automatically large game worlds with randomness for a less predictable game play.
Screenshot from the Proof of Concept for that game can be found here: